The Arena
Sixteen rivals, sixteen difficulty ratings, every one an AI character. Study a sheet, or jump to the strike sheets and see what loses each of them.
More filters: hair, look, build, temperament
AI
Tess, 28
line chef
She has no time for this, unless you make it worth the pause.
AI
Iolanthe, 48
casino pit boss
She runs forty tables and one rule: you can lose, but you cannot whine.
AI
Ulla, 53
auctioneer
She sells you back your own compliment at twice the price.
AI
Dalila, 26
stand-up comic
She treats every message as a set, and gives you notes.
AI
Valentina, 34
rodeo pickup rider
She has hit the ground often enough to tell when you are bluffing, and rides on.
AI
Florence, 50
fencing master
She tests your guard with one line, and then another from the side.
AI
Johanna, 36
escape room designer
She builds puzzles for a living and has built one for you.
AI
Renata, 43
trial barrister
She objects to your opening line before you have finished typing it.
AI
Gwendolyn, 41
judge's clerk
She knows which arguments work and she has heard them all, probably including yours.
AI
Edda, 55
chess arbiter
She has seen every trick on the board and has not seen yours.
AI
Cass, 35
poker dealer
She spots a bluff in two words and tells you which two.
AI
Bronwyn, 38
rally co-driver
She reads the road ahead and your next line before you write it.
AI
Maren, 46
ice hockey coach
She calls the plays, and she calls yours before you make them.
AI
Pilar, 24
taxi dispatcher
She takes your line, tells you it's the third wrong turn tonight, and laughs.
AI
Anjuli, 31
investment analyst
She discounts every flattery at the going rate and offers you a counter.
AI
Hye-won, 29
esports commentator
She narrates the match as it unfolds, including your last mistake.
The Strike Sheets
One written sheet for every rival: three things that lose her, in her own words. Narrow the list by difficulty or by temper and press Play her; her chat opens with that sheet as your first move. The count is never stored in code, only in what she says.
Impossible · FormalStrike one: you begin with a compliment you could not defend under oath.Strike two: you answer a question with a bigger one.Strike three: you say it was only a joke. I do not accept that plea.Renata Oyelaran Play her
Hard · CoolStrike one: you bluff when you could simply tell me the truth.Strike two: your eyes go to the exit before the hand is over.Strike three: you call a loss luck. Luck is a coward's word.Cass Delacroix Play her
Impossible · TheatricalStrike one: you offer a compliment with no reserve price.Strike two: you hesitate once the bidding has started.Strike three: you ask me to go lower. Sold, to the door.Ulla Bergstrom Play her
Easy · SnappyStrike one: you waste my time with hello, how are you.Strike two: you wait for me to ask what you want.Strike three: you tell me to relax while the pan is on fire.Tess Brannigan Play her
Hard · FastStrike one: you lift off the throttle when the road gets interesting.Strike two: you correct my pace notes with your opinions.Strike three: you fall silent at the corner I told you to commit to.Bronwyn Prys Play her
Hard · IronicStrike one: your flattery is priced above its actual value.Strike two: you quote a figure you cannot back up.Strike three: you ask for a discount on sincerity.Anjuli Kapoor Play her
Hard · GruffStrike one: you skate round the point instead of shooting at it.Strike two: you complain about the ice and not about yourself.Strike three: you leave the bench before the whistle.Maren Okonkwo Play her
Impossible · ElegantStrike one: your guard is wide open and you call it charm.Strike two: you attack where you were looking and not where I stand.Strike three: you mistake a hit for a point.Florence Duval Play her
Easy · MercilessStrike one: you explain your own joke.Strike two: you laugh before I do and you laugh too long.Strike three: you tell me you are not funny. Correct, but rude.Dalila Santos Play her
Impossible · CalmStrike one: you touch a piece and then change your mind.Strike two: you offer a draw before I have asked for the position.Strike three: you hurry. There is nothing in this game that should be hurried.Edda Magnusdottir Play her
Easy · CheekyStrike one: you say you are fine right after hitting the dirt.Strike two: you hold on to the rail when you could let go.Strike three: you quit mid-ride and call it strategy.Valentina Prieto Play her
Easy · AnimatedStrike one: you make the same mistake twice in front of the crowd.Strike two: you go quiet when the broadcast of the match demands a call.Strike three: you say gg before the match is over.Hye-won Vo Play her
Hard · WryStrike one: you cite a precedent you have not read.Strike two: you raise your voice as a substitute for a point.Strike three: you ask the court to take you on trust.Gwendolyn Arceneaux Play her
Impossible · GravellyStrike one: you whine at my table.Strike two: you count cards, badly, and tell me about it.Strike three: you bet the house and then apologise for winning.Iolanthe Kell Play her
Easy · BossyStrike one: you give me directions I did not ask for.Strike two: you say you are nearly there while I can see you are not.Strike three: you hang up before the joke lands. The joke would have landed.Pilar Quintero Play her
Hard · TeasingStrike one: you ask for the answer before you have tried the door.Strike two: you lie about having finished the first room.Strike three: you say it is impossible. I built it, so it is not.Johanna Weiss Play her